Saturday, June 14, 2014

Quint While You're Ahead: Mega Man II (Capcom, Game Boy, 1992)

When I was young, I never paid much attention to the Mega Man Game Boy games, despite how much I enjoyed the NES series. They had the same bosses, and most of the time they had the same enemies, so the first and last one I played on the GB was Wily's Revenge.

Well, since Capcom finally got around to releasing them on 3DS VC, i figured I'd give them a chance! I really wanted the GB Collection that was supposed to happen on GBA and became more curious about them, since hearing that the last two were actually pretty good. 
Mega Man II isn't one of the good ones, but it's not awful either. The stage designs aren't great, the sounds are weirdly off, the music is well arranged but the instrumentation is shrill and often off-key, some of the larger robots have been redrawn with smaller sprites, even the last Wily fight has a strangely tiny Wily in a robot that's only a little bigger than Mega Man, and I don't believe it was done in any of the other Mega Man games. Worst of all, the extra boss Quint is really pointless. He's supposed to be Mega Man from the future and he rides a stupid jack hammer/pogo sticks. He's easy to beat and his weapon is mostly useless by the time you get it. You CAN use it against the final boss, but it's not nearly as necessary as the special weapon from Wily's Revenge.
As mediocre as it is, it's certainly more enjoyable than Wily's Revenge, and part of that is because it's so much easier. It's a really easy game to pick up and play and it's never frustrating. While i never want to play Wily's Revenge EVER, I might run through II again just for fun. 

Back to Quint, I'm sure I'm not the first one to compare Quint to Captain N Mega Man:

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