Unlimited Saga is an especially maligned entry in a series
full of games that are often too obtuse for most people. Nearly every western review
labels Unlimited as terrible and it’s a frequently mentioned title on “worst
of” lists. While it’s not an easy game to get into, Kawazu had a vision for
this obfuscated mess of a game, and while Kawazu leans strongly towards a
design philosophy of “don’t explain anything and hide important elements” which happens to be very unpopular in modern games (modern in this case meaning “after 1985”),
he’s been around long enough that I’d like to give him the benefit of the doubt
of knowing exactly what he wants. Unlimited Saga, more than any game, is “what
Kawazu wants”, and in some corners of the internet, you’ll find a small but
loving group of people that really like Unlimited
Saga. I’d even say Unlimited Saga is a really good game that appeals to a
really limited (ha ha) audience.
While I don’t think it’s completely fair for it to be given
the title of the “worst RPG ever”, I can understand some of the frustration. I
can’t think of how it could’ve been marketed better, it’s a game that’ll appeal
to an extremely niche audience, but it really doesn't help that Square Enix did a terrible job of documenting
the game, especially for the North American audience.
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When I first played this game in 2003, I picked Laura, the
30-year old pirate lady, who was still nearly 10 years from my age. Oh Laura,
how nice it was to just turn 30. I enjoyed her quest for 40 or so hours, and
even without knowing the little details behind the veil, I reached the very
last boss of her quest who proceeded to murdered every single character in my party. This happened many times before I finally gave up. This is a common experience in a SaGa game, though usually
it happens much earlier. Laura’s quest isn’t difficult, but defeating the last
boss requires that the player knows the ins and outs of the system and knows
how to craft some critically important items. At some point the player is
locked behind a wall of no return. If you get that far and don’t have a save
before that point, you’re screwed. I didn’t have a save before that point…
But here we are a little over 10 years later. Most
importantly, people have figured this game out. Biggy Lets Play videos on
YouTube (starting here) are an invaluable source for anyone willing to take up the
challenge, and especially for anyone wanting to actually complete a route,
double especially for anyone wanting to have fun with Unlimited Saga. This
time, I sat down, watched the videos, and decided that Ventus would be a little
better of a first character for the game. For the most part, he is. His quest
is easy to follow, and allows the player to wade carefully into the game,
venturing deeper and deeper into uncharted territory before advancing to the
real meat. Occasionally you’ll trigger a required quest. While they can be a
little difficult, you can reload your save and take them on when you're more confident about the outcome.
Unlimited Saga isn’t always super difficult, but it can be a
nerve-wracking experience. It tends to drop the player into a dungeon with a
small party, limited items, and no means of escape besides a reset or game over. This
can be awful if you’ve bumped around for an hour or two in some of the longer
dungeons. You’ll whittle down your weapon stock point by precious point
(weapons have a limited number of uses before they break), you’ll use up
precious life point by precious life point (which is the game’s REAL indication
of HP, and it’s always low), but usually, if you know what you’re doing, you’ll
make it to the end before things get too uncomfortable. In the later areas
you’ll feel the limits rushing in much faster. Unlimited Saga isn’t kind, and it isn't fair, but it's only cruel when it thinks you're up to it (or when you started with the wrong character).
On a somewhat negative note, as if you needed any more, Unlimited is a repetitive game. The meat of the game consists of hop-hop-fight-hop-fight with rare breaks for struggling with chests. It has towns, but they consist of few buildings and menu-based exploration. In a perfect world, there would be a portable version, or even a mobile version. Repetition just works better on a mobile system. Animal Crossing, Harvest Moon, even Persona 3 benefit from a pick-up-and-play format where you’re not tethered to a television. It’d be so much nicer to close a lid or put the system in sleep mode and come back when you feel like it. We don’t live with that reality, though, and Unlimited Saga is so stingy with its saves.
On a somewhat negative note, as if you needed any more, Unlimited is a repetitive game. The meat of the game consists of hop-hop-fight-hop-fight with rare breaks for struggling with chests. It has towns, but they consist of few buildings and menu-based exploration. In a perfect world, there would be a portable version, or even a mobile version. Repetition just works better on a mobile system. Animal Crossing, Harvest Moon, even Persona 3 benefit from a pick-up-and-play format where you’re not tethered to a television. It’d be so much nicer to close a lid or put the system in sleep mode and come back when you feel like it. We don’t live with that reality, though, and Unlimited Saga is so stingy with its saves.
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In a way, Unlimited Saga feels like a game that’s not so
much unfinished, as a game where some ideas were thrown around and barely
pasted into place before they had to rush to release. The cut scenes and music
are SO nice, but the character portraits and even the small bits of art meant
to portray the environments have a feel of concept art. Was the budget cut way
short, or was this just Kawazu being as Kawazu as possible? The game actually
works more often than it doesn’t, so someone had some idea of what was going
on.
I think I’m about halfway through Ventus’s quest, and I’m
enjoying it enough to keep going. I’ll probably tackle Judie’s next, since it’s
supposed to be kind of easy and short, and then if I feel like it, I’ll brush
up on some exploits and try Laura’s quest again. And this time… I’LL BEAT IT!
There’s a lot of saga in Unlimited Saga. If i alternated between Unlimited, Frontier, Romancing, the GB/DS SaGas....
i might finish a single quest in my entire lifetime