Unlimited Saga is an especially maligned entry in a series
full of games that are often too obtuse for most people. Nearly every western review
labels Unlimited as terrible and it’s a frequently mentioned title on “worst
of” lists. While it’s not an easy game to get into, Kawazu had a vision for
this obfuscated mess of a game, and while Kawazu leans strongly towards a
design philosophy of “don’t explain anything and hide important elements” which happens to be very unpopular in modern games (modern in this case meaning “after 1985”),
he’s been around long enough that I’d like to give him the benefit of the doubt
of knowing exactly what he wants. Unlimited Saga, more than any game, is “what
Kawazu wants”, and in some corners of the internet, you’ll find a small but
loving group of people that really like Unlimited
Saga. I’d even say Unlimited Saga is a really good game that appeals to a
really limited (ha ha) audience.
While I don’t think it’s completely fair for it to be given
the title of the “worst RPG ever”, I can understand some of the frustration. I
can’t think of how it could’ve been marketed better, it’s a game that’ll appeal
to an extremely niche audience, but it really doesn't help that Square Enix did a terrible job of documenting
the game, especially for the North American audience.
I’m not going to go too much into it, but here’s the gist of
it: Unlimited Saga strips away the sprawling towns, fields, and dungeons common
to big-budget RPGs and leaves the player with a game piece on a small board. Opening
chests, avoiding traps, and fighting enemies all rely on a spinner. In battles,
it determines if you make a regular hit or a special attack, on the
board, something as simple as a treasure chest could mean a lot of trouble for
one of your party members depending on how many traps it has attached to it.
Besides that, there are a lot of rules having to do with weapons, armor, and
stats, and most of them are unexplained, some are even completely hidden from
the player. Even the character you pick has a lot to do with how difficult your
quest is, and even something so crucial as that is left unexplained. A few characters
ease you into the game, but woe unto thee who picks the cute chipmunk-thing
Armic without fully understanding exactly how the game works.
When I first played this game in 2003, I picked Laura, the
30-year old pirate lady, who was still nearly 10 years from my age. Oh Laura,
how nice it was to just turn 30. I enjoyed her quest for 40 or so hours, and
even without knowing the little details behind the veil, I reached the very
last boss of her quest who proceeded to murdered every single character in my party. This happened many times before I finally gave up. This is a common experience in a SaGa game, though usually
it happens much earlier. Laura’s quest isn’t difficult, but defeating the last
boss requires that the player knows the ins and outs of the system and knows
how to craft some critically important items. At some point the player is
locked behind a wall of no return. If you get that far and don’t have a save
before that point, you’re screwed. I didn’t have a save before that point…
But here we are a little over 10 years later. Most
importantly, people have figured this game out. Biggy Lets Play videos on
YouTube (starting here) are an invaluable source for anyone willing to take up the
challenge, and especially for anyone wanting to actually complete a route,
double especially for anyone wanting to have fun with Unlimited Saga. This
time, I sat down, watched the videos, and decided that Ventus would be a little
better of a first character for the game. For the most part, he is. His quest
is easy to follow, and allows the player to wade carefully into the game,
venturing deeper and deeper into uncharted territory before advancing to the
real meat. Occasionally you’ll trigger a required quest. While they can be a
little difficult, you can reload your save and take them on when you're more confident about the outcome.
Unlimited Saga isn’t always super difficult, but it can be a
nerve-wracking experience. It tends to drop the player into a dungeon with a
small party, limited items, and no means of escape besides a reset or game over. This
can be awful if you’ve bumped around for an hour or two in some of the longer
dungeons. You’ll whittle down your weapon stock point by precious point
(weapons have a limited number of uses before they break), you’ll use up
precious life point by precious life point (which is the game’s REAL indication
of HP, and it’s always low), but usually, if you know what you’re doing, you’ll
make it to the end before things get too uncomfortable. In the later areas
you’ll feel the limits rushing in much faster. Unlimited Saga isn’t kind, and it isn't fair, but it's only cruel when it thinks you're up to it (or when you started with the wrong character).
On a somewhat negative note, as if you needed any more, Unlimited is a repetitive game. The meat of the game consists of hop-hop-fight-hop-fight with rare breaks for struggling with chests. It has towns, but they consist of few buildings and menu-based exploration. In a perfect world, there would be a portable version, or even a mobile version. Repetition just works better on a mobile system. Animal Crossing, Harvest Moon, even Persona 3 benefit from a pick-up-and-play format where you’re not tethered to a television. It’d be so much nicer to close a lid or put the system in sleep mode and come back when you feel like it. We don’t live with that reality, though, and Unlimited Saga is so stingy with its saves.
On a somewhat negative note, as if you needed any more, Unlimited is a repetitive game. The meat of the game consists of hop-hop-fight-hop-fight with rare breaks for struggling with chests. It has towns, but they consist of few buildings and menu-based exploration. In a perfect world, there would be a portable version, or even a mobile version. Repetition just works better on a mobile system. Animal Crossing, Harvest Moon, even Persona 3 benefit from a pick-up-and-play format where you’re not tethered to a television. It’d be so much nicer to close a lid or put the system in sleep mode and come back when you feel like it. We don’t live with that reality, though, and Unlimited Saga is so stingy with its saves.
With games like Etrian Odyssey, Monster Hunter, and Dark Souls gaining popularity despite a steep learning curve and factors that would seem to go against a broader appeal, you’d think there would be more
people really getting into Unlimited Saga. There’s also the matter of the recent
Guild 01 game Crimson Shroud. People enjoyed Crimson Shroud, and while
Unlimited doesn’t have Matsuno, it’s more like a fully realized version of what
Crimson Shroud was trying to do than anything else. I think people who truly
enjoyed Crimson Shroud for its minimal almost pen-and-paper interpretation of
an rpg would enjoy Unlimited. However, Unlimited is a much longer, much more
involved game, and Crimson Shroud works well partly because it's not too long. Maybe it was too early to be the “Dark Souls of SaGa”, or maybe
it’s just a lot less interesting to most people than the other games. And then
there’s the possibility that it *ahem*
isactuallyabadgame, and that I enjoy bad games that are interesting more than
good games that aren’t. Part of the interest is not knowing everything that’s
going on, and like most SaGa games, Unlimited Saga will NEVER. EVER. Let you
know everything that’s going on. It’s a little like a Yoko Taro game in that
way, though Yoko Taro’s trickery is with emotion, while Kawazu’s is with story
and gameplay. I think my perfect game would be a Yoko Taro story in a Akitoshi
Kawazu game. You’ll never know what’s going on or what it’s going on, but you
sure will be affected by it! Together they could make the most despised game
that will be loved by a small but adoring audience that includes myself. Too
bad economy doesn’t work on what I want.
In a way, Unlimited Saga feels like a game that’s not so
much unfinished, as a game where some ideas were thrown around and barely
pasted into place before they had to rush to release. The cut scenes and music
are SO nice, but the character portraits and even the small bits of art meant
to portray the environments have a feel of concept art. Was the budget cut way
short, or was this just Kawazu being as Kawazu as possible? The game actually
works more often than it doesn’t, so someone had some idea of what was going
on.
I think I’m about halfway through Ventus’s quest, and I’m
enjoying it enough to keep going. I’ll probably tackle Judie’s next, since it’s
supposed to be kind of easy and short, and then if I feel like it, I’ll brush
up on some exploits and try Laura’s quest again. And this time… I’LL BEAT IT!
There’s a lot of saga in Unlimited Saga. If i alternated between Unlimited, Frontier, Romancing, the GB/DS SaGas....
i might finish a single quest in my entire lifetime